Yuhi Ohdo

Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
ATK:
800
DEF:
900
[REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
ATK:
2400
DEF:
1700
[REQUIREMENT] None [EFFECT] Toss a coin a number of times equal to [the number of face-up monsters on your opponent's field]. 1/2/3 head(s): This turn, this card can attack twice. 3 heads: This turn, this card also inflicts piercing damage.
[REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.
[REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
[REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.
Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
ATK:
800
DEF:
900
[REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
ATK:
2400
DEF:
1700
[REQUIREMENT] None [EFFECT] Toss a coin a number of times equal to [the number of face-up monsters on your opponent's field]. 1/2/3 head(s): This turn, this card can attack twice. 3 heads: This turn, this card also inflicts piercing damage.
[REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
[REQUIREMENT] When an opponent's monster declares an attack while you have a Machine or Thunder Type monster in your Graveyard. [EFFECT] The attacking monster loses 500 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.
Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
ATK:
800
DEF:
900
[REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.
ATK:
1200
DEF:
200
[REQUIREMENT] If you have another face-up EARTH Attribute Machine Type monster on your field, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 400 ATK until the end of this turn.
ATK:
1500
DEF:
0
An autonomous robot that excels at construction. Its joint parts hide an unknown power.
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
[REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.
Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
Main: 30
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
ATK:
800
DEF:
900
[REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.
ATK:
1200
DEF:
200
[REQUIREMENT] If you have another face-up EARTH Attribute Machine Type monster on your field, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 400 ATK until the end of this turn.
ATK:
1500
DEF:
0
An autonomous robot that excels at construction. Its joint parts hide an unknown power.
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
ATK:
2300
DEF:
2000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Change 1 Attack Position monster on your opponent's field to face-up Defense Position. Then, that monster loses 2000 DEF until the end of this turn.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.
[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
Main: 37
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
2800
DEF:
2400
"CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
Main: 37
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
2800
DEF:
2400
"CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
ATK:
800
DEF:
900
[REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
2000
DEF:
1500
"Ama Lilith" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Return 1 monster from your opponent's field to the owner's hand. Then, your opponent can Special Summon 1 monster from their hand to their field in face-up Attack Position.
ATK:
2500
DEF:
1700
"Amusi Performer" + "Howlingbird" [REQUIREMENT] Place 1 "Amusi Performer" or "Howlingbird" from your Graveyard on the bottom of the Deck. [EFFECT] Inflict 800 damage to your opponent.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
2000
DEF:
1500
"CAN:D" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Special Summon 1 Level 6 or lower Psychic Type monster from your Graveyard face-up to your field.
ATK:
2800
DEF:
2400
"CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.
ATK:
1200
DEF:
200
[REQUIREMENT] If you have another face-up EARTH Attribute Machine Type monster on your field, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 400 ATK until the end of this turn.
ATK:
1400
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Choose 1 Spell/Trap Card in your opponent's Graveyard. Your opponent Sets that card on their field. Then, you can add 1 Level 7 or higher EARTH Attribute Machine Type monster from your Graveyard to your hand.
ATK:
800
DEF:
1200
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top 2 cards of each player's Deck to the Graveyard, and inflict damage to your opponent equal to [the number of monsters sent to the Graveyard by this effect] x 100. Then, if you have a face-up Equip Spell Card on your field and you inflicted damage to your opponent by this effect, you can change 1 Attack Position monster on your opponent's field to face-up Defense Position.
ATK:
2500
DEF:
1500
[REQUIREMENT] During the turn you Normal Summoned this card, shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.
ATK:
2500
DEF:
1500
[REQUIREMENT] Send up to 3 EARTH Attribute Machine Type monsters from your hand to the Graveyard. [EFFECT] Destroy face-up monsters with 1600 or less DEF on your opponent's field equal to [the number of monsters sent to the Graveyard to meet the requirement].
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] None [EFFECT] Destroy 1 Attack Position monster with the highest ATK on the field.
[REQUIREMENT] When a player Normal or Special Summons a monster, or after your opponent activates a Spell Card. [EFFECT] Return 1 monster from the field to the owner's hand.
ATK:
900
DEF:
700
This lady warrior with unquenchable bloodlust serves the forces of darkness.
ATK:
1000
DEF:
1100
The mystic links of this chain can rob enemies of their power.
ATK:
900
DEF:
700
The beams from the eyes of this creature are said to turn enemies into zombies.
ATK:
1700
DEF:
500
It pings its position to others by emitting electomagnetic waves. Audiences gather from all around to witness its fantastic trunk tricks.
ATK:
200
DEF:
0
Althought it hatched without any exact plan, it's always ready to roll.
ATK:
800
DEF:
900
[REQUIREMENT] None [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, you can make 1 face-up monster on your opponent's field lose 500 ATK until the end of this turn.
ATK:
0
DEF:
1000
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Change 1 Attack Position Level 6 or lower monster on your opponent's field to face-down Defense Position.
ATK:
1900
DEF:
1800
A flying dragon with four wings housing some very dangerous blades.
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